6,657 research outputs found

    Low-fi skin vision: A case study in rapid prototyping a sensory substitution system

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    We describe the design process we have used to develop a minimal, twenty vibration motor Tactile Vision Sensory Substitution (TVSS) system which enables blind-folded subjects to successfully track and bat a rolling ball and thereby experience 'skin vision'. We have employed a low-fi rapid prototyping approach to build this system and argue that this methodology is particularly effective for building embedded interactive systems. We support this argument in two ways. First, by drawing on theoretical insights from robotics, a discipline that also has to deal with the challenge of building complex embedded systems that interact with their environments; second, by using the development of our TVSS as a case study: describing the series of prototypes that led to our successful design and highlighting what we learnt at each stage

    Power and energy visualization for the micro-management of household electricity consumption

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    The paper describes a pilot system for the detailed management of domestic electricity consumption aimed at minimizing demand peaks and consumer cost. Management decisions are made both interactively by consumers themselves, and where practical, automatically by computer. These decisions are based on realtime pricing and availability information, as well as current and historic usage data. The benefits of the energy strategies implied by such a system are elaborated, showing the potential for significant peak demand reduction and slowing of the need for growth in generation capacity. An overview is provided of the component technologies and interaction methods we have designed, but the paper focuses on the communication of real-time information to the consumer through a combination of specific and ambient visualizations. There is a need for both overview information (eg how much power is being used right now; how much energy have we used so far today; what does it cost?) and information at the point-of-use (is it OK to turn this dryer on now, or should I wait until later?). To assist the design of these visualizations, a survey is underway aimed at establishing people's understanding of power and energy concepts

    A simulation study of the use of electric vehicles as storage on the New Zealand electricity grid

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    This paper describes a simulation to establish the extent to which reliance on non-dispatchable energy sources, most typically wind generation, could in the future be extended beyond received norms, by utilizing the distributed battery capacity of an electric vehicle fleet. The notion of exploiting the distributed battery capacity of a nation’s electric vehicle fleet as grid storage is not new. However, this simulation study specifically examines the potential impact of this idea in the New Zealand context. The simulation makes use of real and projected data in relation to vehicle usage, full potential non-dispatchable generation capacity and availability, taking into account weather variation, and typical daily and seasonal patterns of usage. It differs from previous studies in that it is based on individual vehicles, rather than a bulk battery model. At this stage the analysis is aggregated, and does not take into account local or regional flows. A more detailed analysis of these localized effects will follow in subsequent stages of the simulation
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